***************************************************************** Changing the Language Attributes of a previous installed mod (I was only able to do this for the German Version - so please forgive me -_-) ***************************************************************** Index: 1. Effects of broken dialouge 2. What it causes 3. How to repair 3.1 Solution help 4. Credits 5. Me ***************************************************************** 1.Silence (in Cyrodiil) ***************************************************************** This happens when for example an english mod (any different language besides the one you installed) is installed into your german version of Oblivion. The System, in that case itīs Oblivion.esm, searches for the Audio files with the english id given for each race. Dumb Shit - the audio files in the german version are obviously named with german names (good guess, ha?). I take for an example the mod "_Ren_BeautyPack_full" (besides I give a big hug and many credits to Ren for creating this mod!). This mod gives you an extra race to choose from - Mystic Elves. As you look at the name you will probably imagine that this is not the only thing thatīs written in english - thatīs right, it changes the class name of every race from german (or a different language) into english. Big trouble now - but Iīm here to help ***************************************************************** 2.Causes ***************************************************************** Iīll show you some things that change right away after you activate the mod -> Before After Argonier -> Argonian Bretone -> Breton Dunkelelf -> Darkelf Dremora -> Dremora Hochelf -> Highelf Kaiserlicher -> Imperial Khajiit -> Khajiit Nord -> Nord Ork -> Orc Rothwardone -> Redguard Waldelf -> Woodelf ***************************************************************** As you can see everything is fucked up now, but nothing that canīt be repared with some brain ;) ***************************************************************** 3. Repairs (the mod need to be installed correctly to perform the next steps) ***************************************************************** Everything you need is the TES Construction SET (and the notepad ...) Start up the Construction Set, go under "File" -> "Data..." -> then set the Ren Mod as active plugin Wait a bit ... To prove that Iīm right go to "Character" -> "Races" and see that the names in the first row are in german (or whatever...) and in the second in english - HA! thatīs the error - so letīs proceed Close this Race Window and go to "File" -> "Export" -> "Names" - You are going to export the names from this mod into an "*.txt" file - pretty dumb, but donīt blame me... Name and put it wherever you want (you should find it afterwards :)) Now open this txt file with the editor (or notepad or something similar) ***************************************************************** 3.1 Important part (Just in case do a copy of files you are going to change) ***************************************************************** Search for every single race ( ->RACE<- only !!!) name in english and translate it as mentioned above back into german (or the language you are using) SOLUTION FormID: 00000907 Imperial RACE Imperial --> TRANSLATE THIS FormID: 00000907 Imperial RACE Kaiserlicher <-- TO THIS FormID: 00000D43 Redguard RACE Redguard --> FormID: 00000D43 Redguard RACE Rothwardone <-- FormID: 000223C8 WoodElf RACE WoodElf --> FormID: 000223C8 WoodElf RACE Waldelf <-- FormID: 000224FC Breton RACE Breton --> FormID: 000224FC Breton RACE Bretone <-- FormID: 00023FE9 Argonian RACE Argonian --> FormID: 00023FE9 Argonian RACE Argonier <-- FormID: 000191C0 Orc RACE Orc --> FormID: 000191C0 Orc RACE Ork <-- FormID: 000191C1 DarkElf RACE DarkElf --> FormID: 000191C1 DarkElf RACE Dunkelelf <-- FormID: 00019204 HighElf RACE HighElf --> FormID: 00019204 HighElf RACE Hochelf <-- The only races that donīt need to be translated (because the sound similar in english) are: Khajiit Dremora Nord VERY IMPORTANT : Donīt translate the new race from RENīs mod (Mystic Elfes,...) they should stay in that language ;) When youīre done with translating, save the the txt file - back in the Construction Set go to "File" -> "Import" -> "Names" Select the File you just translated and import it. if go now again to "Character" -> "Races" youīll see that the row with the english race names has changed into german ones - yayy! Save everything, close the construction Set, start oblivion launcher, activate your mod and play :) ***************************************************************** Credits & Thanks ***************************************************************** Thanks to Bethesda Softworks Thanks to REN Thanks to Capucine for the help about making colourable hair. Thanks to Daeger and Ranma-chan for fixing texture pathes of meshes. You may use and distribute the models and textures freely without additional permission as long as the above credits are included. louis@hanmail.net ID: -Ren- (www.elderscrolls.com/forums) All of the meshes and textures are made by Ren. ***************************************************************** 5. another freak ***************************************************************** The one who got a headache from all this dave_1x@yahoo.com